For the sound design, I initially used my DMG microphone to record the dialogue directly into Audacity. I applied noise reduction by selecting the ambient noise and using it to clean up the recording. Afterward, I passed the audio through Levelator for leveling and then imported it into CapCut. Syncing it with the already animated lip movements took a few tries to get just right, but it worked out in the end.
For the sound effects, I scoured YouTube for relevant sounds—web shots, tendrils, and bat impacts. I used the screen recording feature to save the sound files and bring them into the animation. I also used Procreate for creating some of the assets when finer detail was needed. Procreate Dreams, in particular, helped me bring more intricate animations to life. As for the music, I relied on Creative Commons sources, such as Kevin MacLeod, and some tracks from the band behind “We Are Not Meant to Strive,” whose name I’m forgetting right now. Their music helped tie everything together.
Friday, May 2, 2025
Sounds of The Moshpit
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The concept behind "The Moshpit" is to transform my painful, anxiety-filled experiences at a real-life metal festival into someth...
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The designs of the characters are based on my girlfriend and me, and I wanted to keep them true to our personalities and styles. We both lo...
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